Advanced Weed System
yes | ESX |
no | QBCore |
no | Standalone |
yes | Lifetime |
yes | Customisable |
yes | Escrow System |
[Dependencies]
- ESX
- Overextended library (https://github.com/overextended/ox_lib)
[Description]
Introducing an advanced weed system designed for ESX (FiveM), allowing you to cultivate weed in any location of your choice. To ensure successful growth and eventual harvest, it is essential to provide the plant with water, fertilizer, and adequate light. Expand your weed farm while staying vigilant against potential police raids that could potentially destroy your valuable plantations.
[How it works]
- You have the freedom to plant your weed in any location you choose.
- Each plant generates a random quantity of marijuana.
- The handling of plants is server-side, meaning they are shared among all players. This allows everyone to water, harvest, or destroy the plants. As a result, the growth process can continue even when players are offline.
- It is crucial to avoid overwatering or over-fertilizing the plants, as this can lead to their death.
- Insufficient resources (water and fertilizer) can also result in the death of your plant.
- A single lamp can provide illumination for multiple plants at varying intensities.
- The notification system can be customized according to your preferences.
- The number of pots per person can be limited.
- The growing speed and water/fertilizer consumption can be adjusted as per your requirements.
- The system is ready to use with ESX.
[MS]
- The processing time is 0.00 ms when the player is 10 units away from the plant.
- The processing time is 0.00 ms when the distance between the player and the plant is between 10 units and the interaction distance.
- The processing time ranges from 0.06 to 0.09 ms when the player is in close proximity to the plants (within the interaction distance).
[Config]
- Set a limit on the number of seeds/pots each player can have.
- Adjust the growth rate to increase or decrease the speed of plant development.
- Modify the harvest reward to increase or decrease the benefits obtained from harvesting.
- Adjust the duration for a plant without sufficient resources to die.
- Modify the duration of animations for actions such as watering, fertilizing, destroying, and harvesting.
- Adjust the consumption rate of resources.
- Restrict certain job roles from being able to destroy plants.
- Implement a reward system for each instance of plant destruction.
[FiveM Asset Escrow System]
This script utilizes the CFX Asset Escrow System.